Industries represent the economic activities and production systems that arise in a settlement or region based on its population, available resources, geography, and access to water. They define what goods are created, traded, or exported, shaping the local economy and daily life.
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Industries: Placeholder – Future feature planned
Examples
Fishing & Aquaculture – Coastal towns or river settlements develop fishing fleets, netmakers, smokehouses, and saltworks due to easy water access.
Mining & Metallurgy – Mountain settlements with ore deposits form mining guilds, smelters, blacksmith forges, and specialized metalworking industries.
Agriculture & Brewing – Fertile lowlands or high-population farming regions produce grains, vegetables, livestock, flour mills, and breweries.
Lumber & Carpentry – Forest-border settlements maintain logging camps, sawmills, carpenters’ guilds, and furniture or bow-making shops.
Trade & Mercantile Services – Highly populated crossroads or port cities develop merchant guilds, marketplace districts, warehouses, shipping services, and caravan halls.
Craftwork & Artisans – Regions rich in clay, hides, or specialty resources support pottery, leatherwork, textiles, jewelcrafting, and other artisanal trades.